Navigating
Second Life
Look for upcoming dates - To Be Announced
Program Description:
Immersive learning environments such as Second Life are gaining more and more attention but there are few guidelines to inform the development and encouragement of productive learning (formal or informal) within these environments. Questions like: “How should the environment be designed to encourage collaboration?” “What is the right approach with a large number of learners?” “What is the role of an instructor in one of these 3D environments?” need to be answered and explored.
The workshop provides educators, corporate trainers and others with information on how the 3D world of Second Life can been used to foster and promote informal and formal learning by presenting the basics of Second Life and describing how those basics can be used to create meaningful instruction. Full
Course Description >>>
To ensure you have the technology you need, click here: http://secondlife.com/support/system-requirements/
 |
This program is led by Karl M. Kapp, Ed.D., CFPIM, CIRM. Author of: Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers. Visit Karl at www.karlkapp.com |
Target audience: Individuals whose job responsibilities or future responsibilities include designing, delivering and promoting training via virtual worlds within their organization.
Review the recording Postcards from the 3D Edge: Learning in Second Life to get an introduction!

Synchronous Learning Certification Courses
|