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Awareness
of the following
web-based learning
terms will assist
you as you create
effective synchronous
programs:
Application Viewing/Sharing
- A feature
that allows the
facilitator to
share applications
with participants
over a synchronous
application. For
example, a facilitator
may use application
sharing to have
participants alter
a Microsoft Excel
document, even
though the participants
do not have Excel
installed on their
own computers.
Asynchronous
- “Asynchronous”
refers to instruction
that is not constrained
by geography or
time. Everyone
involved in an
asynchronous activity
performs his or
her part on his
or her own time.
Audio
- The
most common synchronous
medium. Using
audio, the facilitator
and participants
can talk to one
another over the
Internet or through
a phone bridge
(teleconferencing).
Bandwidth
- The
speed at which
information is
transferred via
modem or other
network-access
device to Internet
users. The greater
the bandwidth,
the more quickly
the data (audio,
video, text, etc.)
reaches the user.
Blended
Learning -
A combination—or
blend—of
different learning
technologies.
Blended learning
is becoming increasingly
common with the
availability of
both synchronous
and asynchronous
web-learning options.
An example may
be a course that
consists of an
asynchronous web
module that covers
content and a
follow-up synchronous
module that allows
participants to
apply the content.
Chat
- A real-time
text conversation
between users
over the Internet.
Whatever a user
types is displayed
on the other users’
screens as it
is entered. Chat
dialogues can
often be saved
for later reference.
Computer-Based
Learning -
An all-encompassing
term used to describe
any computer-delivered
learning, including
CD-ROM and the
World Wide Web.
Desktop
Learning - Any
learning delivered
by computer at
the participant’s
desk.
eLearning
- A term
used to describe
electronically
delivered learning
methods such as
CD-ROM, web-based
learning, online
assessments, web-based
reinforcement
tools, and online
coaching.
Evaluation
- A test-like
feature that enables
a trainer to conduct
pre- and post-session
assessments and
to monitor participants’
understanding
of course material
as it is being
presented.
Firewall
- A set
of software programs
that keep a network
secure. Firewalls
are widely used
to give users
access to the
Internet in a
secure fashion
as well as to
separate a company's
public web server
from its internal
network.
Internet-Based
Training - Training
that can be conducted
over the Internet.
Usually this is
done with the
World Wide Web,
but e-mail correspondence
courses and file
transfers also
fall into this
category.
Online
Learning -
An all-encompassing
term that refers
to any learning
done with a computer.
Producer
- A person
who assists the
trainer during
live synchronous
events by acting
as an “extra
set of hands.”
In addition to
training responsibilities,
the producer handles
technical support
so that the facilitator
can focus on instruction.
The producer does
not need to be
in the same physical
location as the
trainer.
Record/Playback
- Feature
that allows the
trainer and participant
to record synchronous
events, play them
back later, and
edit them into
asynchronous sessions.
This feature benefits
individuals who
miss sessions
and allows quick
creation of asynchronous
learning content.
Self-Paced
Learning -
Learning that
is taken at a
time, pace, and
place chosen by
the participant.
Generally, there
is no interaction
(synchronous or
asynchronous)
with a trainer.
Survey/Poll
- A quick
way to check the
pulse of the class.
Questions can
be true-false,
multiple-choice,
or other formats.
Synchronous
Learning -
Instruction that
is led by a facilitator
in real time.
Examples of synchronous
interactions include
traditional trainer-led
classrooms, conference
calls, instant-messengers,
video conferences,
whiteboard sessions,
and synchronous
online classrooms/classroom
software.
Synchronous
Web Browsing -
Allows trainers
or participants
to bring the class
to a specific
Internet or intranet
site. A variation
of the feature
allows the use
of browsers to
run short, self-paced
exercises on the
Internet or intranet
as part of a synchronous
session.
VoIP
- Technically,
this is “Voice
delivered over
the Internet Protocol.
This means sending
voice information
in digital form
using the Internet.
Whiteboard
- An
application used
in synchronous
interactive web
conferencing that
allows documents
and content materials
to be posted on
the screen for
all participants
to see. The participants
see the information
being changed
on their screens
in real time.
Whiteboards work
well for visual
symbols, charts,
and graphs.
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